
Thankfully, colonists are pretty easy to replace and with a memory bank filled with hundreds of fresh consciousnesses, I can just keep growing more humans until the job is done. This never would have happened if humans weren't so high maintenance, but my bad I guess.

With a gaping big hole in the side of the ship, the oxygen levels suddenly depleted and suffocated both crew members in the process. I created a square room that connected to the ship via a door, and as my first colonist went to start building the door, the opening in the ship caused a vacuum. One of Starmancer's cool features is the option to expand your ship and design it however you like by adding furniture, posters, windows, kitchenware-the lot.īecause-as previously mentioned-Starmancer's tutorial isn't the most attentive, and I made a bit of an oopsie.

First, they felt uncomfortable on the ship, so I begrudgingly decide to build more rooms. As my two colonists, Stella and Olev, begin to develop from their 'drone' stage, they start to become more demanding. If it gets really bad they can even start an uprising against you, which is a small inconvenience for all my empire-building plans. I'm an all-powerful, all-seeing AI so I wouldn't know about such petty things, but if you don't tend to their morale, colonists will stop listening to you. You'll have to meet these needs by accessorizing the spacecraft to make it more homely or letting them socialise to keep morale up. They need to sleep, eat, breathe clean air, and do a bunch of other useless human things. Like a character in The Sims, each colonist has needs that need to be met.
#Starmancer switch free#
When a human is first birthed they are considered a 'drone', which means they are pretty malleable, but as they develop they gain more free will and become needy. You can also give colonists specific jobs depending on skills they level up, such as labourer, chemist, botanist, miner, programmer, and others.Īs streamlined as this all sounds, there's one thing that keeps getting in the way of my plans. When a human doesn't have a job, they'll automatically take on any job that's not been assigned yet, which is pretty handy. Directing humans is simple enough, you select a colonist's avatar and then click on the object you want them to interact with, whether that's a controlling machine, cleaning up blood, or transporting resources from the ship into the cargo bay. Space RaceĪfter an hour of playing, everything slowly comes together, and as long as the crew follows my orders, it looks like we'll be back at the fleet in no time. Everything is clearly labeled and easy to find, not hidden in layers of menus like the sins of so many other management sims. Since Starmancer is still in Early Access, a more in-depth tutorial could be on the cards, but much of the game's system is intuitive because of its visuals. I explore the ship with nothing to do until I eventually get so frustrated that I start looking for a way to pass the time and discover the fast-forward button to make time go faster by accident.

When one of my colonists first goes to mine a planet, they're gone for ages.
#Starmancer switch how to#
The ship's AI K.A.T gives you goals to complete but little information on how to achieve them, leaving you to work things out for yourself.

I also like learning how all systems are interconnected, but the tutorial is pretty hands-off in a bad way. You can freely place wires to connect everything together, but they're hidden neatly under the floor keeping your spaceship looking slick. I particularly like the electricity system that powers the machines-you first need to buy a battery and then generate an electrical current using a treadmill that a colonist has to run on, like a hamster in its wheel. Making steps towards becoming self-sufficient is a must and, once unlocked, you can grow your own crops with wheat seeds and build a water filtration machine. You start with limited supplies, a timer counting down the time until you run out of food and water. As you unlock more technology from the research tree, you can begin to build all kinds of machines.
