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Hexio level 37
Hexio level 37








hexio level 37

hexio level 37

Most active abilities cost AP to use, and the use of your active abilities is key to your success. Your AP is an abstraction of all your spellcasting energy, physical maneuvers, divine energy, and guile at your disposal. After rolling, set your current HP to the max of your current HP and the better of the two rolls.ĪP, having it, losing it, and getting it back. Any time you complete an encounter you roll 1dX twice, where X is your max HP. HP can be regained either through abilities, either yours or those of your party (or very occasionally those of monsters), or by completing an encounter. If you regain any amount of HP while at 0 HP, you stop bleeding out and become prone instead of incapacitated. If you ever accumulate three death marks, you die. If you fail, you gain a death mark until the end of the dungeon and have to repeat the check on your next round. If roll 11 or better you win the check and you're stable. At the end of each of your rounds you will automatically roll and unmodified d20 to try and stabilize. When you're reduced to zero hp you're incapacitated - you can't do anything but try and not actively die. Regaining HP is mixture of getting your breath and balance back as well as physical healing. Running out indicates that an enemy had succeeded in striking you down with a serious wound. Running low means you're getting progressively more off balance and open to a mortal blow. Your HP represents your physical endurance, combat poise, and raw grit. HP, having it, losing it, and getting it back. However, there are many abilities that also require the use of a Prepared Action, and, like Main and Bonus actions, you can only take 1 of these in a round unless otherwise specified. Prepared Action: By default, your prepared action is always to take an attack of opportunity against anyone who leaves your threatened radius. In addition, as an adaptation for Play-By-Post, the standard D&D Reaction is now called a Prepared Action.

#Hexio level 37 free#

(Drawing or sheathing one weapon, one monologue, kicking down one evil door, can still be one action) A few abilities are also Free Actions. In general, you can take as many free actions in a turn as you want, but you can’t do the same one more than once. A couple of abilities are also Free actions. Using one doesn’t prevent you from taking a Main Action, BUT you can only take 1 Bonus Action in a turn unless you have something that specifically says otherwise.įree Actions: Drawing/Sheathing a weapon, dropping prone, monologuing, kicking down an Evil Door, these are all Free Actions. Use Ability: Use any ability with a time of 1 action.ĭodge: Anyone trying to hit you this round has to roll twice to hit and take the worst roll.īonus Actions: Are used for various abilities. If your roll matches or beats their defense, you can roll damage against them. You only get one, and you can use it to do any of the following,īasic Attack: Roll a d20 and attack a target with range. Main Actions: You main action is (usually) the meat of your turn. The following are the three action types you get during a round, Players always get to go first (Surprise advantage for kicking in the door) in one big block, order determined among themselves, then the monsters go, then the cycle repeats.

hexio level 37

Play is done on a grid of 5’ squares, players have a base move speed of 30’ every round, and everyone gets 3 types of actions during their turn which you can take interspersed in any order with movement. It’s completely broken and I love it.Īctual combat runs pretty close to ordinary modern D&D rules. Ended up with spiritually similar classes, a completely different ability system which is actually reminiscent of 4e in some ways, and a weird equipment system. I’d originally wanted to a do a lightweight game of 3.5/5e, but I kept running into issues lightening magic - which for 5e everyone and their dog has. If the party wipes, then the last person to die gets to crawl out alive, and everyone else is sent back into the waitlist (if one exists) If a player dies, then they’re dead and they go to the bottom of the waitlist (if one exists), and the party has to complete the dungeon without them. If not wiped in 3, Party heals a bit, then gets a choice of next door to kick down. Party clears the encounter (or gets wiped) Party kicks in the front door and starts the first encounter. (Your first will be absolutely chosen at my convenience) Party selects a dungeon, or gets thrown into one at my convenience.










Hexio level 37